Saturday 6 April 2013

GENERAL GAME RULES IN TOURNEY



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DOWNLOAD FULL WCG RULES(.pdf)
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Game Version: Counter-Strike: (Steam Version)
Age: 13+
Competition Method : 5 vs. 5 (Team Play, 5 players per team)
The Server Master will record a demo of the match.
 Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)
Victory Condition: The first team to win 16 rounds.
Round Time: 1 minute 45 seconds.
The team playing as the Terrorist side first will be announced before the match or decided by coin toss / Knife Round.
In the case of a tie after the regulation rounds end, 6 extra rounds will be played.(3 rounds as Terrorists / 3
rounds as Counter-Terrorists per team)
Extra Round restart money: $10,000
In the case of yet another tie after the 6 extra rounds, as stated above, 6 additional extra rounds will be played until the tie is broken.
Official Maps: De_Dust2, De_Inferno, De_Nuke, De_Train, De_tuscan
Only team leaders are  allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use  of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
 The Server Master will be record the process of the match.
Approved Grenade Amounts Per Round
a)  Flashbangs: 2
b)  Grenades: 1
c)  Smoke Grenades: 1
Approved Commands
a)  Adjust_crosshair
b)  Left Hand
c)  A user can use Activate In-Game-VGUI Command
Default skins must be used.
Any other use of map or program bugs  can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
The gamma rate can be changed in the video graphic driver.
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DOWNLOAD FULL WCG RULES(.pdf)
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