Wednesday 29 April 2015

CT PISTOL ROUND IN DE_INFERNO

CT Round for infy is tricky and much complicated..

Now no matter where the offense rushes, if any of them were inside, they are coming in with very low health no matter what. Just always make sure you are covering the thrower. I know I know. This tactic is going to make me look like a hypocrite for giving up the hallway, but it is just to make you think outside of the box. This tactic is meant to stop teams that love doing two things during their T pistol round: coming up middle, and boosting more than one player in the middle.



One player is going to be spotting banana. He is going to have to delay a rush to him as much as possible with a flash over the wall and even an HE. If he can do this, one of the middle players can fall back to him no problem. If he spots maybe one or two walking up...man up, take someone out. A middle player should only fall back if you are being fully overwhelmed. Call for backup intelligently.





Now this is a head-stack near Counter-Terrorist spawn watching middle. It puts both of you in a great position to fall back and cover alley IF NEEDED. If not, two is going to be a lot better than one as a distraction.


What is this? Yep, a head-stack right next to them on the right side. Once the middle players on offense see this head-stack, are they REALLY going to expect two more people just feet away from them? Probably not. They can also cover the eventuality of a window room boost. This tactic DOES give up the hallway, and you may have to retake it. I would do so by having the spawn players going left, the right players going right and flooding the site with nades. Well folks that's all. These of course are not the best tactics on earth; they are merely here to help introduce a mindset for all tactics makers when designing this most crucial round’s play style. I'm done for now, see you next time!

Enjoy :D

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