Wednesday 29 April 2015

CT PISTOL ROUND IN DE_NUKE


First we have the outside player; he is in a great position. Giving up outside isn't that big of a deal, as he is just there to watch the outside entrance for the inner players. He has flexibility to fall back for a ramp rush, or come into the main entrance of upper depending on where the offense goes. Just keep them outside as long as possible, and if they go under your two ramp players can just run down, so no big deal.



I like this setup a lot sending both players right above the rafters. It is usually a death trap for HE grenades, but how many teams can you think of that buys HE grenades on a pistol round. Just stagger the two players a little bit and they can watch both door and hut entrance. If this site is being taken, it is raining HE and flash grenades. Just always try to kill the bomber first



Ramp room is really up to each team’s preference, but I'll show you what your best bet is. Unless a team is rushing three players outside, “wasting” your HE grenades on the Terrorist holding area is completely worth it. Come into the ramp room with the traditional flashbangs first off. Next, one player can hop on the box or get low standing up and the other player should throw his HE all the way into Terrorist holding, then vice versa. Switch positions letting your teammate throw his HE and you will 90% of the time get a kill by doing this.



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